CookieWars
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grid-paper strategy · two players · no luck

Draw a line.
Close the area.
Capture — then go again.

CookieWars is the old notebook game rebuilt as a modern duel: every line spans two cells, a closed area is captured, and every capture hands you the turn again. Chains win games.

61 · 113 · 181 — board

live — the engine plays itselfr=2 · 13

real captures · real extra turns · real chains

Games waiting for an opponent

Join an open room instantly — no registration needed to play.

Three rules. Deep game.

01

DRAW A LINE

One segment, exactly two cells. No crossings — corners and T-junctions only.

02

CLOSE & CAPTURE

Seal any shape — single cells or sprawling irregular territories are all detected.

03

CHAIN YOUR TURN

Every capture grants another move. Long chains flip entire games in seconds.

““You captured? You move again.””

The turn only passes when your move captures nothing. Everything else — boards, timers, tournaments — serves this one rule.

🎰 Daily challenges

2026-10-04

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