grid-paper strategy · two players · no luck
Draw a line.
Close the area.
Capture — then go again.
CookieWars is the old notebook game rebuilt as a modern duel: every line spans two cells, a closed area is captured, and every capture hands you the turn again. Chains win games.
61 · 113 · 181 — board
real captures · real extra turns · real chains
Games waiting for an opponent
Join an open room instantly — no registration needed to play.
…
Three rules. Deep game.
DRAW A LINE
One segment, exactly two cells. No crossings — corners and T-junctions only.
CLOSE & CAPTURE
Seal any shape — single cells or sprawling irregular territories are all detected.
CHAIN YOUR TURN
Every capture grants another move. Long chains flip entire games in seconds.
““You captured? You move again.””
The turn only passes when your move captures nothing. Everything else — boards, timers, tournaments — serves this one rule.
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